AI Insights · Timothy · January 2023
Top Cat Games Performance on Unified Platform in Kenya Q4 2022
A review of the top 5 cat games in Kenya for Q4 2022, highlighting download, revenue, and active user trends.
During the fourth quarter of 2022, the top five cat games in Kenya exhibited notable trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, reveals the performance of popular titles like My Talking Angela, My Talking Tom, Talking Tom Cat, My Talking Tom Friends, and My Talking Tom 2.
My Talking Angela from Outfit7 Limited saw a significant rise in weekly downloads, starting at approximately 4.8K in late September and peaking at around 9.6K by the end of December. The weekly revenue for the game also showed a notable peak at $28 in mid-October, with fluctuations ranging from $3 to $21 throughout the quarter. Active users increased steadily, beginning the quarter at around 73.7K and reaching approximately 89.5K by the year's end.
My Talking Tom also experienced a positive trend in weekly downloads, which grew from 3.9K in late September to about 7.1K in the final week of December. Revenue for the game remained modest, with a peak of $13 in mid-October. Active users increased from around 33.4K to approximately 41.5K over the same period.
Talking Tom Cat maintained a steady performance in weekly downloads, starting at around 4.8K and ending at approximately 5.6K. Revenue reached a high of $9 in late October, with slight variations throughout the quarter. The game's active user base grew from approximately 27.2K to around 29.6K.
My Talking Tom Friends showed an increase in weekly downloads, starting at 4.3K and ending the quarter at around 6.1K. The peak revenue was $20 in mid-November, followed by another high of $18 in mid-December. Active users also saw a rise, beginning at around 72.4K and reaching approximately 75.5K by the end of December.
Lastly, My Talking Tom 2 displayed a growing trend in downloads, from 4.5K in late September to approximately 6.8K by the end of December. The game's revenue peaked at $61 in mid-December, with other significant highs of $24 and $18 earlier in the quarter. Active users increased from around 64.8K to approximately 68.8K over the same period.
For more detailed insights and data on these apps, visit Sensor Tower.